AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in Finland Q1 2024
In Q1 2024, Finland saw varied performance among the top 5 anime games on a unified platform, with notable trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 anime games in Finland showed diverse performance patterns across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each game.
One Punch Man World from Crunchyroll Games, LLC, experienced a significant fluctuation in weekly downloads, starting strong at 4K in the last week of January but declining to 44 by the end of March. Revenue peaked at around $623 in early February but dropped to $46 by the end of the quarter. Active users followed a declining trend, starting at 3.9K and settling around 350 by late March.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a steady revenue stream, with notable peaks of approximately $4.9K in early January and $3.4K in late February. Weekly downloads were relatively stable, with slight fluctuations, peaking at 161 in the first week of January. Active users remained consistent, ranging between 1.7K and 2.1K throughout the quarter.
ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., had a modest performance. Revenue showed a peak of about $1.3K in the first week of January, with a general decline to $313 by the end of March. Downloads saw a peak of 209 in early January, tapering off to 56 by March end. Active users remained fairly stable, fluctuating between 583 and 810.
CAPTAIN TSUBASA: ACE from Program Twenty Three exhibited minimal revenue changes, with a peak of $103 mid-January and maintaining around $28 by the end of March. Downloads saw a slight increase to 119 in mid-February but dropped to 24 by late March. Active users showed a gradual increase initially, peaking at 447 in late February, before slightly declining to 397 by the end of March.
Black Clover M from GARENA INTERNATIONAL II PRIVATE LIMITED had a mixed quarter. Revenue peaked at about $1.6K in early January and fluctuated, ending at $301 by late March. Downloads showed a peak of 137 in early January, with a general decline to 50 by the end of the quarter. Active users remained relatively stable, ranging from 888 to 1.1K throughout the quarter.
These insights, sourced from Sensor Tower, reflect the dynamic landscape of anime games in Finland for Q1 2024. For more detailed analytics and trends, visit Sensor Tower.